New Skorne HotT Army

So a local store here is closing out some of their Warmachine minis that hadnt moved for a couple years, and once they dropped around 50% I started considering picking a bunch up for a HotT army. Evidently the San Antonio crowd are not very fond of the Skorne faction so there was plenty to choose from. Here's the start of it (images courtesy of Privateer Press, btw; as many of you may know and suspect: mine are unpainted LOL)...

This is my Mage General, Makeda.:

I'll classify her as a Magician General (since she is a Skorne Warcaster), or as a Hero General.

This is the Skorne Karax:

Will be (2) Spear.

This is the Arcuarii:

These guys are pretty stout so I am anticipating only getting two to a base, two boxes worth giving me (4) Blade. They are armed with Harpoons and nice armor. 

The Titan Cannoneer:

Artillery in my army, the 3AP being odd means I'll have to find another odd-AP element...

A single blister of Venators (2 to a pack) gives me (1) Shooter.

The single Ferox mtd trooper gives me an option to either base it with my General or use it as a solitary Lurker, thereby solving the odd-AP problem from having the Artillery. However, I'm not convinced a Lurker could "lurk" in that kind of armor...


And finally, the Cyclops Savage:


This mini is very tall and very commanding so I first thought Behemoth, but there are other more "behemothy" Behemoths in the Skorne army, such as...


Rhinodon (which I don't have boohoo)

The fluff on the Cyclops Savage says he is more reliant on his finely honed weapon and his fighting prowess, so he doesnt really fit Behemoth. Sounds very much a Blade element, but I already have four Blade with the Arcuarii above, so I am thinking Hero. It's not the most heroic Cyclops in the faction but it's the only one I have so he'll just have to make due.

Your thoughts and suggestions are certainly appreciated. LMK what you think...

chip

 

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