Song of Blades Campaign - First Games
Our Song of Blades & Heroes campaign finally kicked off on Tues, Feb 1, at our regular game night at Dragon's Lair San Antonio. It is a somewhat narrative campaign insofar as I have come up with a background story based on the following poster (click to open up the poster in a new window).
So, several intrepid warbands start making their way towards the Wizard's realm, intent on procuring work from him and keeping other warbands from doing the same. The following folks were on hand that night, playing their warbands as listed below:
Alec - Highlord Alaric's Retainers / Warmachine Dwarves (good)
Chip - Udder Devastation / Tauren Warband (neutral)
Grant - Xenomorphs! / Alien brood mother and brood (evil)
Johnnie - Griffins of Akkylannie (good)
John - Ogre Roaming Warband (evil)
Mark - Venom, Inc. / mercenaries (mainly Reaper) (neutral)
Roaming through the wilderness, the warbands matched up and battled as follows.
1) Venom, Inc. and the Ogre Roaming Warband roamed the vast forest adjacent to Tré Bliege's realm, only to stumble upon one another. As the warbands jockeyed for position, Venom, Inc's leader (a "supposedly" neutral drow priestess) bolted for a hill in between the two groups. As she was now out of shouting range of the rest of Venom, she would be on her own for a while and eventually would be set upon by the brutish ogres. As the rest of Venom finally arrived at the foot of the hill to see their leader in a desperate bid to hold the hill, they manage to watch as the ogres put her down with a gruesome blow. Most of Venom's warriors would flee the catastrophe to leave the hill to the ogres. The ogres would hold the route to the wizard's realm and continue on, while Venom, Inc., would have to find another way in. The Drow priestess would be saved, however, to lead Venom forward from this defeat.
2) Through a rough, mountain pass in a Heavy Rain, the Griffin warband had a couple of narrow passes to make it through to the lands lying outside Tré Bliege's realm. They did not, however, expect to have to battle Xenomorphs! in the process. They would try to breakthrough, using the narrow passes to their advantage, splitting up into two groups. However, a gruesome kill began a cascade of morale problems for the Griffin warriors, who would flee the field in hopes to not be infected by the alien invaders, and instead to find a better way to the wizard.
3) Udder Devastation found Highlord Alaric's Retainers holed up in some ruins, with a makeshift shrine in its center. With but a single torch in the group, the Tauren Shaman leader Hulok Trailblazer ordered the fiery destruction of the shrine, an affront to the gods of nature. As the group surged forward, dwarf crossbow bolts whizzed by but failed to stop their advance. Dwarves would begin to fall once the Tauren got within range and the bearded ones were seen to be close to breaking, but the drilled Dwarven training of the crossbow warriors put Hulok down, and the torch bearer would be the one to break and run out of the clearing with the only other means to burn the shrine down. Udder Devastation would surrender the area to the Dwarves, with Hulok managing to survive but heal poorly.
So three warbands have made it (or very nearly made it) the the wizard's realm. These 3, then, are likely opponents as they search for the wizard's keep to inquire about the job.



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